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StarCraft II : Video Teaser

Welcome
Hello! Welcome to the StarCraft II Map Making and Campaign Creation community - the number one Internet resource for map and campaign development in StarCraft II. But that's not all we do here - we are open for discussions on all the StarCraft series.

Who Are We?
This community is based around the video game StarCraft II, with particular focus on map making, campaign creation and replays. Anything StarCraft-related is welcome here, whether it be just a place to hang out and chat about StarCraft II and game tactics, view and download maps, custom campaigns or replays, to explore the world of mods and modification development tools, or just discuss other aspects of StarCraft II including its background story. And of course, there are hundreds of screenshots and videos of StarCraft II to look over as well. (There are even sections for the original StarCraft I game, including a plethora of map, replay and modification downloads.)

If you are new to the community, the first thing you need to do is register. If you have already registered, you should login (if you have not done so already). Once you are registered and have logged on, we would strongly recommend you read our Newbie's Guide - it will tell you much about the site and its features.

Any Questions?
So finally, if you have any questions or comments, post a message in the Help and Suggestions forum and the administrators and other members will do their best to assist you. Alternatively, if you wish to contact the site creator directly, please send a private message to Ozental.

News and Recent Topics
Please login to see the latest StarCraft news and topics from the forum, screenshots and wallpapers from our gallery and maps, which are available for downloading by registered members.

Gallery
Enjoy some of the many artwork and graphical images that have uploaded, including fanart and some StarCraft II desktop wallpapers, all of which are available via our Gallery:

StarCraft II Desktop Wallpaper - Logo StarCraft II Desktop Wallpaper - marine
StarCraft II Desktop Wallpaper - Nuke StarCraft II Desktop Wallpaper - Zeratul

StarCraft II : Countdown To Launch (26 Sep 2008)

StarCraft II : Game Info / Fact Sheet
Title: StarCraft II

Developer: Blizzard Entertainment, Inc.

Genre: Real-Time Strategy

Platforms: PC, Mac

Game Overview: StarCraft II continues the epic saga of the Protoss, Terran, and Zerg. These three distinct and powerful races will clash once again in the fast-paced real-time strategy sequel to the legendary original, StarCraft. Legions of veteran, upgraded, and brand-new unit types will do battle across the galaxy, as each faction struggles for survival.

Featuring a unique single-player campaign that picks up where StarCraft: Brood War left off, StarCraft II will present a cast of new heroes and familiar faces in an edgy sci-fi story filled with adventure and intrigue. In addition, Blizzard will again offer unparalleled online play through Battle.net, the company's world-renowned gaming service, with several enhancements and new features to make StarCraft II the ultimate competitive real-time strategy game.

Features: Below is a list of major features:

  • Fast-paced, hard-hitting, tightly balanced real-time strategy gameplay that recaptures and improves on the magic of the original game
  • Three completely distinct races: Protoss, Terran, and Zerg
  • New units and gameplay mechanics further distinguish each race
  • Groundbreaking single-player "story-mode" campaign
  • Vibrant new 3D-graphics engine with support for dazzling visual effects and massive unit and army sizes
  • Full multiplayer support, with new competitive features and matchmaking utilities available through Battle.net
  • Full map-making and scripting tools to give players incredible freedom in customizing and personalizing their gameplay experience

Please keep in mind that all information shown may change as development on StarCraft II progresses. (Correct as of Aug 2007).

StarCraft II : Map Editor
StarCraft II Map Editor As development for StarCraft II moves forward, so is the Map Editor for StarCraft II. We have no doubt that there will be countless awesome mods created for StarCraft II, so we want to make sure your Map Editor questions are definitely not left from the discussions.

StarCraft IIs Map Editor Designer, Brett Wood, spared us a few moments to discuss various aspects of this project. Brett was also able to answer some questions that have been posted on various communities as well. Furthermore, he wanted to also add that the StarCraft II Map Editor will improve upon the World Editor from Warcraft III in every way, with several new features such as having all abilities in the game being data driven. Brett Wood elaborates here on what it means for all data in the game to be data driven.

Brett Wood says, "Let's say you have a cool idea for an implosion type of ability that will rapidly shrink down a targeting unit, then cause an energy shockwave that damages all nearby units within a certain area. Since there is no standard ability with a shrink-down effect, in Warcraft III you'd have to resort to some fancy trigger work to achieve this effect. In StarCraft II, this kind of effect can be set up completely in the data files, and you could make the entire ability without having to use any triggers or scripting at all. Generally speaking, setting up abilities and effects will be easier through data customization than using triggers, although there will definitely be a learning curve there as well."

Some other questions posed, and answered, were...

1) Will the new map editor support placing of traps, doors and other things commonly referred to as doodads in unorthodox situations? (i.e. doors, auto guns, wall traps in a jungle map)

Yes, any object defined in the data files can be placed on the map, regardless of which tileset it is normally associated with.

2) Will the new map editor support extended upgrade values? (i.e. 30 upgrades)

Yes, upgrades are arbitrarily extendable, as they were in Warcraft III. In addition, upgrades will now be downgradeable via triggers as well (by using a negative value), which was a very common request in Warcraft III.

3) Will the new editor still support all the other ideas currently implemented in StarEdit?

This question is a bit vague. As far as I know, everything the original StarCraft could do, StarCraft II can do.

4) What additional features will the new editor have?

How much time have you got? Very broadly speaking, the biggest improvements over Warcraft III will be found in the data editor, where literally every game database file is exposed for modification, and in the trigger dditor, which now features the ability to define custom functions and libraries. That said, virtually every aspect of the editor has at least some improvements over Warcraft III/StarCraft.

5) Do you plan to take ideas from third party programs and update the editor frequently to meet the demands of the map making community?

Absolutely. We are very much committed to supporting the map/mod community as much as possible, and well be keeping an eye on the forums and updating the editor as often as we can to incorporate new suggestions.

6) Will be a tool to transfer WC3 models to SC2? [Question from Ragnarok_X]

No, there will not be, as StarCraft II is built with a totally new engine.

7) Given that we know the Roach regenerates faster than normal, will players be able to change the regeneration rates for Zerg units? [Question from DrakeClawfang]

Yes, all regeneration rates can be easily changed.

8) Will players be able to give units Protoss shields or Zerg regeneration that don't normally have them? (i.e. a regenerating Zealot, a Ghost with shields, etc.) [Questions from DrakeClawfang]

Yes, you could create a Roach-Zealot hybrid if you would like. Many passive abilities can be interchanged similarly.

9) Is the new StarCraftII map editor able to make our own 4th race by combining 3 races together? And eve more by combining new units created from the editor? [Question from -cS)beta]

Yes, custom races are fully supported, including the ability to choose them from the game lobby while playing melee maps, as long as the mod defining the race is loaded. I'm sure you guys will love that :) I know I'm excited!
[ Comment ] Source: battle.net | Edited by: Ozental

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